> ## Documentation Index
> Fetch the complete documentation index at: https://docs.runlayer.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Teams

> Create teams, share skills, agents, plugins, and artifacts, and manage access with individual members or groups synced from your identity provider.

Teams let you share skills, agents, plugins, and artifacts with the people who need them. New members get access to assets already shared with the team.

Open a team under **Teams** in the sidebar, then browse its asset tabs. The workspace-wide entry is named **All** followed by your workspace name. It shows assets shared with everyone in the workspace.

## Create a team

You need the **Manage teams** capability to create a team. Check your [capabilities](/platform-roles#capability-matrix) in **Settings → Roles**.

1. Open **Teams** and click **Create team**, or click **+** beside Teams in the sidebar.
2. Enter a name and choose an icon.
3. Set **Default access to assets** to **Can use** or **Can edit**. Choose a **Device sync** setting for shared skills.
4. Click **Create**. You become the team's first **Team owner**.
5. In the members dialog, search for people, select them under **People**, choose **Member** or **Team owner**, and click **Add**. You can also [add groups](#add-a-group-to-a-team).

Team owners manage membership in **Members** and change the team's name, icon, access, and device sync defaults in **Settings**.

## Team roles and asset access

| Team role      | What they can do                                                                 |
| -------------- | -------------------------------------------------------------------------------- |
| **Member**     | Access shared assets with the permissions granted to the team.                   |
| **Team owner** | Manage team settings and members, and add or remove assets shared with the team. |

**Can use** and **Can edit** control access to shared assets. Members with **Can edit** can edit those assets. Adding assets to the team requires the **Team owner** role.

To change access to one asset, open its **Share** settings. Changing the team's default also updates assets shared directly with the team when their permission matches the previous default.

## Share and use assets

As a team owner, click **Add** on the team page, choose an asset type, then select assets you can edit. The same asset can be shared with several teams.

Open shared assets from the team's tabs. Connector access policies and authentication still apply when using agents or plugins.

To sync shared skills to members' managed devices, choose **Settings → Device sync → Sync to devices**. Individual skill settings also apply; see [Sync to devices](/platform-skills#sync-to-devices) for setup and which settings take priority.

Removing an asset from a team removes that team's share. The asset stays in Runlayer, and people keep any access granted through other teams, direct shares, or workspace-wide sharing.

## Manage membership with groups

You must be a **Team owner**. For identity provider (IdP) groups, first configure directory sync and check that the group appears in **Settings → Groups**.

### Add a group to a team

1. Open the team and click its **Members** button.
2. Under **Add members**, search for the group by name.
3. Select it from **Groups** and click **Add**. You can select more than one group.

The group's active Runlayer users join immediately with the **Member** role. A badge such as **via Engineering** shows which group added them. The group appears under **Groups** in the members dialog.

### How membership stays in sync

When directory sync processes a membership change, Runlayer adds or removes the person from each team linked to that group. It checks for changes every 10 minutes by default. Timing also depends on your IdP and sync settings.

If several groups are linked to a team, a person stays a member while they belong to at least one of them.

<Note>
  Group sync leaves manually added members unchanged. Adding a group does not
  convert existing members to group-managed membership. If you promote someone
  added through a group to **Team owner**, their membership becomes manual and
  they stay on the team after leaving the group.
</Note>

### Remove a group or member

In the members dialog, click **Remove** beside a group. People who belonged to the team only through that group are removed immediately. Manually added members and people included through another linked group stay. The IdP group is unchanged.

To remove someone added through a group, update their membership in the IdP. They cannot be removed individually from the team or leave it while a linked group still grants membership.
